Parallel World

Overview
Mirror boss show up on stage 6 and beyond.

'''Use up all event currency (Time and Space Coins). All currency will go away at the end of the event.'''

Mirror Ibaraki-doji


Only passives and basic attacks work with this boss. On top of that, only physical and true damage can be dealt to this boss.

The enemy girl in the first position will one shot everyone on higher floors. Fortunately her hit rate is around 60% so she misses frequently.

Mirror Komainu


There are two Mirror Komainu's each one applies the effects above seprately. This means that rangers take 400% damage in one round and die instantly.

2-4 of your girls will be unable to do damage due to the attack debuff that are refreshed the turn they expire.

Bosses cannot be manipulated but can have stat debuffs applied to them. //static.miraheze.org/kingofkinkswiki/c/c5/Mirror_Komainu_Example.mp4

Mirror Vermillion Bird


Strategy There are 3 known clear strategies that will work through the 10-10 version of the boss: Strategy 1. Debuff the boss' speed using weapon +20 or higher. When not combined with other strategies, she is best combined with in slot 1 for an additional 20% speed debuff and healing sustainment. This will bring the boss low enough speed to where Support and faster classes can act every turn, allowing for party sustainment and use of different DPS units like. Strategy 2. Allow ult skills by using weapon +30 to grant 1 random party member ultimate skill usage per turn. This can be combined with for 3 turn duration Speed debuffs,  for burst damage, or both. This strategy can be combined with strategy 1 if you have both unit's weapons at the required levels. Strategy 3. Use as the primary DPS since she normal attacks every odd turn to just try and brute force DPS the boss down on turns when the boss does not use his AoE halt skill every even turn. This strategy can be combined with strategy 1 using, but cannot be combined with strategy 2 using as she will cause Jill to use her ultimate skill, breaking her normal attack flow and lowering her DPS significantly. Caution: If used alone, strategy3 demands a very tight DPS window for 10-10 boss, don't attempt unless you are running a very maxed DPS party.

Note: The unit in slot 1 will take normal attack halts in addition to AoE halts, and will never get a turn in most scenarios. Some units like and  and  can add benefit without acting. It is possible to give the slot 1 ally the ability to act every other turn by utilizing an accuracy down weaken effect like to cause the boss to miss their normal attack.

Bonus 8-10 Dolphin/Whale Strategy (Will not work on 9-10): For those who cannot get past 8-10, you can try this (Red) Artifact dependent team. Star/ weapon requirements for support characters may be higher than what is actually needed. 9 star/ +10 weapon / max healing Ring, 8 star/ no weapon / max energy Eye,  6 star/ no weapon / lvl 2 energy Eye,  12 star/ +28 weapon / max Crit Eye,  11 star/ +23 weapon / max Crit Eye

https://www.youtube.com/embed/ieKRCzWDzWk https://www.youtube.com/embed/fll8Ctj3-ss

Mirror Hoshiguma
Strategy There 3 known strategies (1 proven, 2 unproven) that will/may clear through Stage 10-10 of this fight. Strategy 1 is the only known choice attainable by F2P. Strategy 1 (Unproven): Use with at least +20 weapon, with  with +30 weapon and  as strong as possible. doubles as a back row armor buff and DPS support if her weapon is +20, but preferably +30. The most obvious use of the last 2 DPS slots are with +20/30 weapon and DPS support for her, but there are other DPS combinations which might work if properly tuned to deal roughly 125m damage over 20 turns. Strategy 2 (Proven): Use as strong as she can get with as much weapon as she can get, with  with +20 weapon or higher weapon. In this setup, can be dropped from the team (but can still be used if her weapon is +30) because damage is being shared across the team to increase survivability. This allows a possible 3 slots to be used for DPS and DPS support. is still the most likely DPS choice, but other combinations may work to attain 125m damage. Strategy 3 (Unproven): Use and  to continuously drain energy from the boss, increasing survivability by canceling the boss' ultimate skills. This strategy would in theory allow any combination of strategies above to be used, but with a lot less armor and healing requirements. This has not been proven to be possible yet, but most likely would require the 2 energy drainers to have strong star ranks and weapon levels to allow enough DPS to be dealt.

NOTE: This boss has some of the slowest speed in the game and will most likely always take her turn last. https://static.miraheze.org/kingofkinkswiki/a/af/PWHoshiguma10-10_Doreen_NoAamina.mp4 https://static.miraheze.org/kingofkinkswiki/5/54/PWHoshiguma10-10_Doreen_MaxAamina.mp4 https://www.youtube.com/embed/cESht10QpQ8