KingsWar

Overview
King's War is a PVP mode that includes a map with camps to occupy. Players are divided into 4 teams (Purple, Green, Red, and Yellow).

Participation
- You must have cleared Ch 11 in the main story to access this mode. - A single team of your strongest 5 girls is all that will be utilized in PVP battles. - Your defense team will default to your Arena defense team, until you attack the first time, and then the offense team you used will become your defense team.

Match Making Rules
- Each event 4 servers will be matched together into one war. - Your team is your server. - The number and strength of active players on your server will be the heaviest factor in overall victory.

Rewards Overview
- Flags are the primary goal in this mode. They are equip-able items with set and customizable stats. - Individual rewards are most important. - Team rewards are not very important.

Attacking
1. You must be next to a camp in order to attack it. 2. When attacking, you will attack the most recent (bottom/right-most) enemy occupant. 3. If your team wins, the defender is sent back to their main base. If you lose, neither player will be moved. 4. If no occupants remain after winning, you will occupy the camp. If there are more enemy occupants, you will remain at where you attacked from. Attacking consumes an Attack Token. - You will generate 1 Attack Token every 2 hours. - Attack Tokens can be purchased with gems (daily max: 10 tokens) when attempting to attack with 0 Attack Tokens remaining. The price progressively increases from 50 to ~500 gems). - Attack Tokens can also be purchased in batches of 5 for 200 NG each. This pack can be purchased a maximum of 3 times daily. (daily max: 15 tokens) - Therefore all methods of acquiring attack tokens limits them to a maximum potential of 33 attack tokens per day.

Moving
FREE Movement: 1. You can move freely without cost between connected bases that your team controls. This does not consume movement tokens. 2. You can move freely between bases controlled by other teams in an alliance with your team. However, you must move manually into a base that isn't controlled by your team but is controlled by an alliance team. Below is an example: Camps on Under Attack: 1. When a camp is attacked, it will start on fire for 30 minutes. During this period, moving to this camp will require a move token. 2. If the base is attacked again during the 30 minute time period, the countdown will restart at 30 minutes. 3. You may move through a camp that is on fire as long as it is not your final destination, so long as all of the camps in your path are connected and occupied by your team. Moving to a camp under attack consumes a Move Token. - You will generate 1 Move Token every 24 hours. - Move Tokens can be purchased with gems (daily max: 10 tokens) when attempting to move with 0 Move Tokens remaining. The price progressively increases from 50 to ~500 gems). - Move Tokens can also be purchased in batches of 5 for 200 NG each. This pack can be purchased a maximum of 3 times daily. (daily max: 15 tokens) - Therefore all methods of acquiring move tokens limits them to a maximum potential of 26 move tokens per day.

Siege
When a camp is cut-off (not connected to any other camp owned by the same team), it is under siege...indicated by 4 red arrows pointing towards its center. This debuffs the PDEF/MDEF of all occupying players by 80%.