F2P Guide

Detailed F2P Guide This page is currently under construction, check back for regular updates.

Table of Contents
1. Use of Gems 2. F2P Team Building 3. F2P Festival Girl Investment 4. F2P Boss Strategies

Hentai Scenes (Clicker1/Clicker2)
 Clicker1 minimum event gem spending (with Macros): 100-300   Clicker1 typical event gem spending (without Macros): 2000-3000   Clicker2 minimum gem spending: 1800-2000   Clicker2 typical event gem spending: 6000-8000 

This should be the primary source of gem usage for most players. How many gems you spend comes down to your efficiency. Clicker1s use aphrodisiac and stamina, while Clicker2s use wine.

To increase your efficiency, you can use Macros to automate clicking (Macro Guide Here Note: Only works for Bluestacks emulator) and specifically for Clicker1 there is a maximum efficiency calculator to find the most efficient path from any given point in the event (Max Efficiency Calculator Here).

Clicker3 Warning Clicker3s, also known as "spending events," reward spending gems/money with scenes and/or event rewards. These are currently not very feasible for F2P complete the last scene for as the cost can be in upwards of ~48k gems or not be possible with gems at all. These are not very popular events, but tend to be fairly rare.

Wishing Fountain Events
 Typical event gem spending: 0   Exception gem spending: 1900-2250 gems 

Generally, as a full F2P, it is not recommended to use any gems on Wishing Fountain events. There are only 2 recommended exceptions to this. If the Wishing Fountain girl is (because star ranks increased on her will directly lead to faster progress in the game), or  (no longer widely available in F2P shops) and you have at least 1900 gems to spare at the time. There may be other Wishing Fountain girls who could be an exception for Veteran F2P players who have already maxed and, but these are on a player by player decision basis.

When using gems to obtain a copy of the girl, 40 tokens are required to reach the pity pull for the girl. To achieve this as a F2P, the following gem spending efficiency is recommended:

Warning: For explore missions, if you are a new player and don't have 8-star units of every faction, you might roll impossible 6-star explore quests, which you will need to re-roll for an additional 200 gems each time.

 Methods to reduce gem cost:  1. If the Wishing Fountain event overlaps with the end of an Arena season, you are given 5 free attacks after the Arena season ends that must be used prior to the daily reset (typically around 7 hours after). This will allow 30x free Arena attacks within the 5 day period and save 250 gems. 2. If you get lucky on 6-star explore missions without refreshing or get a 6-star mission prior to the pity of 10 refreshes, you can save some gems there. Unfortunately this is pure RNG and fairly rare.

Lucky Wheel Events
 Typical event gem spending: 0-400 </b>  Exception gem spending: ~3600 gems </b>

As a F2P, most of the missions typically will not take gems once you're well established. Since the pity to receive a copy of a new girl is 25 spins, and this event gives you 21 from the missions that don't typically cost gems, the first Explore 6-star mission is almost always worth the 400 gems. However you can save these gems if you get lucky and pop a 6-star explore without without rerolls.

If you get incredibly lucky and receive a girl within the first 16 spins of a Lucky Wheel event, you will have 25 Wheel coins left available allowing you to reach the pity at 25. In this scenario, it may be worth spending the extra ~3600 gems to get the rest of the spins and get a 2nd copy of the new girl. This gem amount will be reduced each time you receive a natural 6-star explore mission without using rerolls. Getting a girl within the first 16 rolls is very rare though, so this will most likely be the exception.

Ancient Vault Events
 Typical event gem spending: 0 </b>

As a F2P there should be no reason to spend any gems on the Ancient Vault event missions. Missions can be completed by these gem-free methods:

Login for XX Days: Self-explanatory Complete Daily Quest XXX Times: Simply do your daily quests. The total daily quests in a given event period usually exceeds the maximum required, so you have wiggle room if you miss some. Level up Artifact XX Times: Artifacts can only be equipped on a level 100 character, but once equipped you merge in other artifacts to complete this mission. It is possible if you just started this game you may not have a lv 100 girl and thus are unable to complete this mission on the first time around. Warning:</b> '''Make sure you combine your artifacts 1 at a time when completing this mission, as each gives separate credit. Batch combines will only count as 1 for the mission.''' Purchase from the Store XX Times: This covers purchases in all stores and is typically not a problem...if you're in a rough spot you can spend coins in the General shop daily. If you just started the game, it is possible you may run out of coins, but over the long-term of playing, this will never be a problem.

''' How far can a F2P make it in the vault floors? ''' There are 180 keys available as a F2P and each floor in a worst case scenario takes 36 keys. In a worst case scenario in all floors (nearly impossible luck) you'll get stopped after completing floor 5. More realistically, you'll complete floor 6 or 7, depending on your luck.

 What should I get from the vault? Typically you should go for Purple Soul Stones until you can reach characters. is typically a better choice than, but the choice is yours until you unlock who should be the primary goal for any remaining pulls.

Monthly Festival
 Typical event gem spending: ~2250-3000 </b>

Festival missions take a lot of resource management to complete every mission. A full copy of a Festival event girl can only be obtained by completing 100% of the missions. Otherwise, you will only be able to get 40 out of 60 shards of a girl each Festival event. The most expensive part is buying gold (coins) which typically costs around 2250 gems to complete all of the missions. Festivals also require around 60 tickets to fully complete. Its recommended to have 10+ tickets on hand when the event starts.

On Sep 13th of 2022, the Festival event was changed to include a Shrine Summon style system that gives rewards for each ticket spent, with a small chance of receiving your selected ultimate reward early. With this new gacha system, it is possible to get lucky, and not have to complete every mission, or even get extra ultimate rewards than usual.

What Festival girl should I get?

See Festival Girl Investment

Miracle Astrolabe
 Typical event gem spending: 720 </b>

This event gives 22 spins for free (for logging in, and doing your Isle Exploration) with an additional 12 spins available by donating 60 gems to your Guild for a total of 720 gems. Never spin using single spins unless you cannot get enough to spin with 10, as the 10 spin only takes 9 star coins. While there are other prizes on the wheel, the highest chance prize on this wheel spin event is 40 gems, so will very likely gain a gem profit off this event.

 Guild Donation Missions: 

The added benefit to spending gems on the extra spins is that you have to donate the gems to your Guild. Many players may be doing this anyway, but it is an added bonus to spending the gems.

The 16 coins from the gem spending spins will not total up to what you spent to get them (16*40=640, assuming gems on every spin which won't happen), but it will partially pay for itself. If you value the gems more than the Guild Donation + other wheel prizes, consider skipping the gem paid spins. The prizes for this wheel change over time, and may not be the same as the day of writing. As the prizes improve, the less it is advised to skip the gem-paid spin attempts.

F2P Team Building
Standard Starter Team.

Stop Building GenesisIcon.png at 9-star
is included in the starter team list since the game gives a free copy of her, she is relatively easy to obtain through the Arena shop, and her early-game scaling on her ATK makes her powerful. However, in end-game she falls off hard, becoming a sub-par unit. While she still has some use late-game, it is recommended not to rank her up past 9-star.

Acquiring OliviaIcon.png is RNG
This is primarily summoning RNG. You can help yourself a little by using your legendary faction selection tokens (acquired after every 150 summons) on the Western Alliance faction and hoping you have good luck. However the justification for using your tokens on other factions (except Tribe) is starting to grow. If you find yourself unable to acquire copies of Olivia, consider her substitutions below.

OliviaIcon.png Substitutions
Many players have difficulty acquiring to fill out their recommended team roster. If you fall into this bucket, consider the following substitutions: 1. is a solid substitution as she offers utility (silence chance, speed buffs) and damage support for  through her CDMG up buff. She is used in many boss fights, and her weapon can help provide early battle burst damage. Her own personal damage contribution is quite low however. Many players may find themselves with many copies of her if using legendary faction selection tokens to try to summon for 2. takes a while to get her strong. She needs a crit artifact (gold if totally F2P) and and performs much better at higher levels. What she offers early on may feel weak, but she is an key damage dealer for many later-game fights to include Azure Dragon, Valkyrie, multiple Parallel World bosses, and can be used in many other bosses and fights to a lesser degree. Investing in her early will save you the trouble of having to build her later. 3. is a bit soft, but packs a punch. She is used in fewer boss fights than but tends to be strong with less investment. She will help vs multiple bosses like Komainu, Itzamna, a single Parallel World boss, as well as Black Tortoise to a lesser degree. Many players may find themselves with many copies of her if using legendary faction selection tokens to try to summon for

Obtaining OtowaIcon.png is mostly RNG
As of the Sep 22 patch, is significantly less available than before (and has always been less available on Steam platform). She can be obtained in the Outer Realm Invasion boss Fire Giant Surtr and on rare occasion she may get a Wishing Fountain event or be found in the Ancient Vault during a Support class themed event. See below for substitutions.

OtowaIcon.png Substitutions
While she is still the recommended healer even at significantly lower star ranks, some players may go a while without a strong. While there aren't many great substitutions for her, below are the F2P friendly choices. 1. is strong in healing but is uses a random targeting method for her Ultimate Skill which can lead to some less than ideal outcomes. Her back row ATK buff was nerfed in Apr22 and this led to her becoming a weak support character. She may still be the best of the 2 F2P eligible healer choices. 2. does not use RNG targeting for her healing, but the overall volume of her healing is very low. She tends to fall behind quickly when the incoming damage gets serious. She has a very niche uses for various bosses, but isn't generally a required unit to build. Building her as a backup healer can at least fill those niche uses as they arise, but she is probably less effective than. 3. While she can be just as hard or harder to obtain compared to, if you find yourself in the situation where you've pulled many copies of her, she tends to be a better healer nowadays than  or  despite being RNG based, especially with her weapon built up to +20 or higher.

F2P Festival Girl Investment
It is recommended that F2P focus only one at a time since it will take months to star rank them up. F2P's recommended build order is:

9* -> 9*  -> CHOOSE 1: 10+ Star  OR  OR  OR

1: Reasoning: She gives up to 45% ATK to the highest ATK unit in the party. In parties that lack multiple DPS options (most F2P for a long time, spenders early on) she can greatly enhance your DPS by buffing your strongest DPS. Nothing in her kit requires stars, only levels. Her buffs and heals are just as effective at all star levels as they are at the lowest star levels, all that improves is her survivability (and dmg which barely matters).

2: Reasoning: She is used in the F2P and most other compositions for White Tiger boss (but only a 5* copy is required) but won't be very useful until she reaches around 9-star. She splits damage across a team, which is a useful and advanced mechanic, but tends not to be used until end-game.

3: Reasoning: Eimi Succubus is a support, so she does not require stars to be effective. Her charm, stop, and heals all work without additional stars. She isn't as highly recommended as Jihkuang though because she isn't used for that many game modes. She can find use in some Guild Bosses, and she is fairly good at PvP, however she will die quickly at low stars in PvP. Building her weapon to +20 (can be accomplished by F2P) will give all allies 20 energy each round, which is one of the best energy battery skills in the game, so she can be useful in some game modes despite not being an ATK buffer, but she doesn't stand out as a clear priority unit, so she is grouped with the damagers below in a similar recommended priority group.

</b>3: OR  Reasoning:</b> (Note: Meiyueh and Jill require stars to reach their full dmg dealing potential, while Jihkuang does not and Doreen can be useful without being full strength. Building Jihkuang first to around 9-star and then Doreen to 9* is recommended (takes approx 12-14 months as F2P).  Reasoning: We generally say "Meiyueh is hotter, Jill does more damage." This is not to say Meiyueh does not deal damage. She attacks the lowest PDEF party member on the opposing team, so she is valuable for prioritizing and removing the softest target. Meiyueh also has an up to 80% chance to stealth herself each turn, making her untargetable by single target attacks/effects. This partially makes up for the fact that most likely F2P will have a low-star Meiyueh forever. Meiyueh synergizes with and 's weapon once it reaches +20 or higher. Meiyueh has paper-thin HP and dies easily to AoE or single target effects that get through her stealth, and she can be easily countered by placing a tank with low PDEF (usually from low star level) as a target for Mei to get stuck on. When on the offensive you can choose to run her or not depending on the enemy's composition.

 Reasoning: Jill typically deals more overall damage than Meiyueh. Her normal attack has a random chance of dealing increasingly higher number of attacks, with the potential to just 1-shot her target. Lower stars will mean it will take greater RNG to do so. Her ultimate is also very useful, dispelling up to 3 strengthen effects on the enemy party (things like ATK buffs, or Huaxi's CDMG passive buff) and it hits all 5 targets of the enemy party. Jill synergizes with other Rangers, like  and  because she receives and benefits greatly from all of their buffs. Jill attacks random targets rather than predictable ones, which is both good and bad, but her primary weakness is the lack of any self-protection measures, so a low-star Jill may be a frail glass cannon.

Avoid: Reasoning: Extremely strong tank that can operate as an off-tank in many strong parties. Useful for Guild bosses. However, she needs to be maxed to survive, since she automatically draws all 2-turn and ultimate skills to herself. A weak Luna will die very quickly. Since it takes F2P a minimum of 20 months to 12* this unit, it is overall recommended to just avoid her since you can accomplish more by building other units.

White Tiger Difficulty IX
https://www.youtube.com/embed/FL3xR5ePk7U Win Condition:</b> must be lv 181+ to have the max version of her 1st passive skill. On turn 2 she must land her 1st passive (+20 energy to 2 allies) on both and  This will allow  to ult on turn 3 (prior to the boss' 2nd magic damage howl on turn 4) and  to ult on turn 4 (prior to the boss' physical damage normal attack on turn 5). If this does not happen, restart immediately. Alternatively, you may skip the entire battle (if able) to check for Victory or Loss and try again. Sequence Breakdown: Turn 1: Slot 1 hero will get normal attacked and die. Turn 2: Slot 2 must land her energy gift to both  and. Restarting immediately is recommended if this does not occur. will die to the boss' magic damage howl. Turn 3: Slot 3 will take a normal attack from the boss and survive. Since Peggy died on turn 2, it activates 's passive to give physical damage resistance to the party. If received the energy from  on turn 2, she will use her ult after being hit by the boss. Turn 4: Boss will use magic damage howl and will survive thanks to her magic damage resistance from her ult. If received energy from  on turn 2, she will use her ult this turn, party-splitting damage taken. Turn 5: Thanks to 's ult, will get hit with a normal attack from the boss and survive. Turn 6: will die from the boss' magic damage howl, activating 's passive to give physical damage reduction to the party. Turn 7: Slot 4 will have physical damage reduction up from her own normal skill, and from 's passive, allowing her to survive the boss' normal attack with minimal effort. Turn 8: will die to the boss' magic damage howl, once again activating 's 1st passive. Turn 9: Slot 5 will  either survive or die to the boss' normal attack with her passive physical damage resistance but the boss will die from a tick of 's normal skill with elemental damage over time, just prior to the start of turn 10, resulting in the W.