Machine Goblin

Machine Goblin

Abilities

Team Roles Template: 1. Slot 1 Tank 2. Support 3. Mage Stun Bait (optional, though stun becomes RNG if no Mages) 4. Highest Speed Stun Bait 5. Primary DPS

Recommended Heroes:

Team Building: Characters estimated to be good in this fight: This fight requires some very specific team building. Below is the team building process summarized. 1. Select your highest magic DPS character (2 targets). Note: Overall, tends to perform the best, but she is more valuable for the 2nd fight so Assassins tend to be the next best pick. 2. Select a unit with the same or higher speed as your DPS unit. Speed is controlled by star-ranks and class, and very rarely by combat skills. Note: It is best if you can select a Speed bait that can have some kind of an effect while permanently stunned...units like and. 3. Decide on whether to have a dedicated Mage bait. If yes, you will need to concentrate healing on this unit, and they need Max HP and preferably a Healing Ring. If no, you will be dealing with 1 RNG stun and will need spread-out healing. Note: tends to be the best in this role due her Rockfall passive damage and highest Max HP among Mages. After her, the specific Mage matters little. 4. Select your Tank. ( is the best if built up). Note: If using as your tank, your support needs to be moved to slot 5 since it does not receive Holy Guard. 5. Select your Support. Note: Many supports work, but is largely influenced by your choice in step 3). Any baits you select will remain stunned for the entire match, but if any piece of the team dies, the match will quickly fall apart. Of special note, if using as the primary DPS, it makes the Mage bait a lot more optional, due to her stun resistance. Also, if your speed bait is lower star than your DPS, and you're having trouble getting the bait's speed as the highest, you can reset your DPS' level in the Barracks for the cost of 20 gems, and re-level them back up to be exactly under the speed of your speed bait.