Mirror Vermillion Bird

Mirror Vermillion Bird



https://www.youtube.com/embed/ieKRCzWDzWk https://www.youtube.com/embed/fll8Ctj3-ss Strategy There are 3 known clear strategies that will work through the 10-10 version of the boss: Strategy 1. Debuff the boss' speed using weapon +20 or higher. When not combined with other strategies, she is best combined with in slot 1 for an additional 20% speed debuff and healing sustainment. This will bring the boss low enough speed to where Support and faster classes can act every turn, allowing for party sustainment and use of different DPS units like. Strategy 2. Allow ult skills by using weapon +30 to grant 1 random party member ultimate skill usage per turn. This can be combined with for 3 turn duration Speed debuffs,  for burst damage, or both. This strategy can be combined with strategy 1 if you have both unit's weapons at the required levels. Strategy 3. Use as the primary DPS since she normal attacks every odd turn to just try and brute force DPS the boss down on turns when the boss does not use his AoE halt skill every even turn. This strategy can be combined with strategy 1 using, but cannot be combined with strategy 2 using as she will cause Jill to use her ultimate skill, breaking her normal attack flow and lowering her DPS significantly. Caution: If used alone, strategy3 demands a very tight DPS window for 10-10 boss, don't attempt unless you are running a very maxed DPS party.

Note: The unit in slot 1 will take normal attack halts in addition to AoE halts, and will never get a turn in most scenarios. Some units like and  and  can add benefit without acting. It is possible to give the slot 1 ally the ability to act every other turn by utilizing an accuracy down weaken effect like to cause the boss to miss their normal attack.

Bonus 8-10 Dolphin/Whale Strategy (Will not work on 9-10): For those who cannot get past 8-10, you can try this (Red) Artifact dependent team. Star/ weapon requirements for support characters may be higher than what is actually needed. 9 star/ +10 weapon / max healing Ring, 8 star/ no weapon / max energy Eye,  6 star/ no weapon / lvl 2 energy Eye,  12 star/ +28 weapon / max Crit Eye,  11 star/ +23 weapon / max Crit Eye