Definitions

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Battle-Related

Name Definition
HP The hero will die when HP drops to 0.
Attack (ATK) The hero's most basic damage.
Physical Defense (PDEF) The number of points that can be used to offset physical damage.
Magical Defense (MDEF) The number of points that can be used to offset magical damage.
Speed (SPD) The order of the heroes' actions is determined at the beginning of each round, the faster the heroes, the earlier they will act, including the order in which 'Battlefield Aura' is cast. If two or more heroes have the same speed, the order will be determined randomly.
Hit Rate Affects the chance of hitting in a hero's normal attack, ranging from 0-100%.
Dodge Counteracts the 'Hit Rate' of enemy heroes, with a value of 0-100%.
Crit Rate The chance of dealing a 'bludgeoning attack' (critical hit) increases, and can be stacked indefinitely, but cannot use any value exceeding 100%.
Crit Damage The percentage damage dealt by a bludgeoning attack increases, and can be stacked indefinitely.
Armor Counteracts the 'Crit Rate' of the enemy hero, from 0-100%.
Physical Resistance The percentage by which the hero's 'Physical Damage' suffering is reduced, from 0-100%.
Magical Resistance The percentage by which the hero's 'Magical Damage' suffering is reduced, from 0-100%.
Elemental Resistance The percentage of 'Elemental Damage' suffered by the hero, from 0-100%.
Normal Attack The most basic attack, preset to 100% of the hero's own attack power as 'physical damage'.
Energy The hero can use the 'Ultimate Skill' when hero has 100 points of energy. Energy can be obtained after the hero's action, by taking damage, or through a specific skill.

Types of Skills

Active Skills[edit]

Require activation on the unit's turn.

Name Definition
Normal Skill Used once every 2 rounds.
Ultimate Skill Priority release when the hero has 100 points of energy stored.

Permanent Skills[edit]

Activate outside of the unit's turn.

Name Definition
Passive Skill Permanently effective in battle
Battlefield Aura Activates automatically at the beginning of the round.

Skill Effect

Direct Damage[edit]

Name Definition
Physical Damage Can only be offset by 'Physical Defense' and 'Physical Resistance'.
Magic Damage Can only be offset by 'Magical Defense' and 'Magical Resistance'.
True Damage Cannot be offset by any damage reduction effect, defense value, etc.

Elemental Damage[edit]

Name Definition
Freeze Can only be offset by 'Elemental Resistance' or specified effects.
Burn Can only be offset by 'Elemental Resistance' or specified effects.
Poison Can only be offset by 'Elemental Resistance' or specified effects.
Electrocute Can only be offset by 'Elemental Resistance' or specified effects.

Blessing[edit]

Name Definition
Damage Reduction Increases the hero's 'Physical Resistance', 'Magical Resistance', and 'Elemental Resistance'
Strengthen Increases various basic attributes of the hero, such as 'Attack', 'Speed', 'Physical Defense', etc.
Immune Immune the hero from specified effects.
Hiding Prevents the hero from becoming a priority target for the enemy.
Guard The caster can take damage for their teammates.
Holy Shield Causes the designated heroes to share the damage taken.

Cursed[edit]

Name Definition
Wound Deepening Reduces the hero's 'Physical Resistance', 'Magical Resistance', and 'Elemental Resistance'.
Weaken Reduces various basic attributes of the hero, such as 'Attack', 'Speed', 'Physical Defense', etc.
Block Prevents the hero from receiving the specified effect.
Seal Causes the affected hero to take 'Elemental Damage' without attribute.
Transfer Drains a basic attribute from a target, giving it to the caster. (This effect is officially in the game, but not officially listed)

Control[edit]

Name Definition
Stun Disables the hero from acting.
Paralysis Disables the hero from using 'Normal Attacks'.
Silence Disables the hero from using 'Active Skills'.
Petrify Disables the hero from acting, but increases the 'Physical Resistance' for the duration.
Taunt Forces the affected target's attacks to target the caster.
Halt Disables the hero from acting.
Charm The affected target will forcibly lock on its teammates.
Drunk Adds additional turns to existing Control effects. (This effect is officially in the game, but not officially listed)

Replenish[edit]

Name Definition
Healing Restores a specified percentage of the hero's life.
Recovery Restores a specified percentage of the hero's life.
Steal The caster steals the target's life or energy and transfers it to herself.
Absorb Immediately after the affected hero takes damage, returns a percentage of that damage's lifesteal.
Energy Grant Increases the hero's energy by a specified number of points.

Eliminate[edit]

Name Definition
Purify Removes a specified effect from our hero.
Dispel Removes the specified effect from the enemy's hero.
Energy Reduction Reduces the hero's energy by a specified number of points.
Devotion Deducts a specified percentage of your own life.
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