Template:Imani

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Imani

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Height Weight Birthday Body Shape
172cm 58kg Sep 4th 36E-26-37

Story

Imani is the young headmaster of a snake-breeding family. To hasten the breeding rate, her family uses aphrodisiacs on the snakes. This in turn makes them produce aphrodisiac substances instead of venom, making Imani's snakes widely recognized as fearsomely poisonous. Those that are bitten by her snakes would achieve a state of continuous lust, along with elevated sensitivity. Loving to pursue the ultimate thrill, at the beginning of every sexual intercourse, she would let herself be bitten by her beloved snakes. After attaining orgasm, she always takes the antidote, but without question, this is one of her many awful addictions.

Review

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Summary

TLDR: Imani is an A rank Mage who excels at fighting bosses, but is weak fighting enemy player teams. Most players will need to build Imani at some point.

Breakdown

Imani is a very niche mage, as all of her skills revolve around poison elemental damage over time with no direct magic damage components. This means if the enemy is immune to elemental damage (i.e. certain bosses or targets buffed by Otowa's Song of Ichor normal skill) Imani will do no damage outside of her normal attacks.

Her poisons last 2, 4 or 10 turns and if the fight lasts that long and Imani gets her to apply may poisons and get full elemental damage from them, her damage output is very high. However, most fights do not last long enough for Imani to get her full effect, making her weak in most cases.

Imani does find use, even at low star ranks, in a handful of boss fights though, so despite her low tier ranking she is often built to a basic level.

Imani's weapon adds a 2 turn poison on her normal attacks, and (+20) adds extra effect to the poison effects from her ultimate skill. This simply just makes her better in the fights she is already useful for.

Useful For

Spirit Beast: Black Tortoise/Komainu/Vermillion Bird
Ancient Battlefields: Kirin
Guild Boss: Goblin Giant

Best Parings

Flag DPS Attributes

Best DPS Flag Stats: Elemental Damage > Hit Rate
Reasoning: Elemental damage is virtually all of Imani's damage type. If Imani's weapon is unlocked, Hit Rate will improve her ability to land her normal attacks, which will allow her to apply her poison effect from her weapon effect.
Flag Stats to Avoid: Critical Damage
Reasoning: For the most part, Imani cannot crit her abilities and landing a crit normal attack is fairly unimpressive.

Stats

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276849
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5%
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110
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60%
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1136890
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35089
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0%
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0%
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47159
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67932
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0%
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0%
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0%

Recommended Artifacts

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Weapon

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Leviathan
“Always thirsty for blood, the Leviathan is a huge ferocious beast. With impenetrable scales, poisonous bite, and fiery breath, it is a serpent that is feared by all." - Book of Job. Imani raised hundreds of snakes, all of which she treated like family. The head of the snakes was ‘Leviathan’. Leviathan's true form was a giant serpent born out of an affair between the god of illusion and the goddess of love and beauty. When the goddess’ husband, the god of war, learnt that the two had been having an affair and even that she was pregnant with a child, he was so furious and cast a curse on the child. Leviathan was born a giant serpent. Horrified that her child would become a huge, ugly snake, which did not meet her standards of beauty, the goddess banished Leviathan to the human world and stripped him of some of his power, sealing him on the top of the Mount Silver. When Leviathan lost his powers, he fell to earth and shrank to the size of an ordinary snake, and was saved by Imani's grandfather. In return for saving his life, Leviathan decided to serve Imani's family until their downfall, and gave birth to many poisonous snakes for Imani.

Weapon Review

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Summary

Imani's weapon adds a significant amount of poison damage over time to her ultimate skill at weapon ranks +20 and again at +30. This does not help her fight against enemy teams, but does make her excel even more against bosses vulnerable to elemental damage. The weapon also allows her to apply a poison with her normal attacks, providing a small poison damage bonus.

Technical Details

Normal Attack Pioison: The Mage Class has a 60% hit chance on their normal attacks, causing her to miss often and not apply the poison. Raising hit rate stat with a Flag can help this, but is still only secondary to pure elemental damage, which helps her the most.

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35520
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639270
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9480
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13650

Skills

Name Effect
link={{{4}}} Venom Casts a Poison effect on 1 enemy, deals self's 70/80/90/100% ATK as Elemental Damage at the end of each round for 4 rounds.
link={{{4}}} Venomous Mist Burst Casts a Poison effect on 3 random enemies, deals self's 70/80/90/100% ATK as Elemental Damage at the end of each round, last for 4 rounds.
link={{{4}}} Venom Adapt Increases self's ATK by 10/15/20/30%
link={{{4}}} Deadly Venom Casts a Poison effect on 1 enemy every round, deals self's 5/10/15/20% ATK as Elemental Damage at the end of each round, last for 10 rounds.
link={{{4}}} Deadly Poison When self after using Normal Attack, casts a Poison effect on the target, deals 35/50/50/65% ATK as Elemental Damage to the target at the end of round, Lasts for 2 rounds. (+20) Increases Elemetal Damage of Venomous Mist Burst by 15/30%


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