Template:Katherine

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Katherine

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Height Weight Birthday Body Shape
177cm 62kg May 13th 38G-25-36

Story

Katherine has been paralyzing people all her life. In battle, she'd always tie up the enemy with her serpent sword, and proceed to electrocute him into a state of paralysis with a special charge on the tip of her sword. Katherine's constitution is unlike any other. Her own body secretions release a fluid which also paralyzes the other party. Additionally, her pussy locks in anyone that thrusts into her. For over three hours, the person would be unable to move, reduced to being merely a play toy for the lustful Katherine.

Review

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Summary

TLDR: Katherine is an A rank tank that is average at tanking, but has offensive and support skills that make her useful in many teams. She is not the best tank, but she is the best well-rounded tank available to F2P players.
Recommended Starter Team Unit: Katherine is available in the Arena shop and can be purchased without relying on summoning. Because of this, she is the recommended tank for new players, as the other F2P tanks are either too niche of a tanking role (Meghna), take too long to get to strong (Tekka), or are best with certain teams due to being offensively oriented (Asaka).

Breakdown

Katherine has average tank stats and well-rounded Kit. She is strongest against physical damage, weakest against magical damage, and is the only tank in the game that mitigates elemental damage by 30% with her 1st passive skill. Her 2nd passive will apply a 2 turn up to 20% ATK weaken debuff on a random target. Her normal skill (2T) will apply an up to 35% physical damage resistance (PDR) to the 2 front-most Western Alliance units. Her Ultimate skill is an offensive attack that hits all enemies in the back row, and has an up to 50% chance to paralyze them, preventing normal attacks.

Katherine tanks well once her normal skill is activated, but can be a bit squishy prior. This is most apparent when dealing with enemy teams with hyper-inflated stats in the Story Missions and Mystic Tower, where she can sometimes die prior to even activating her normal skill if she is not well built. Her ATK weaken effect lasts for 2 turns, and can be combined with Olivia's weapon effect, and having Olivia present will also give at least a 2nd target for Katherine's normal skill to provide 35% PDR to.

Her weapon adds needed base stats for tanking, as well as shock elemental damage over time stacks to anyone who attacks her with a normal attack and at higher levels can paralyze the targets of her normal attacks for 3 turns.

Useful For

Good against physical team comps
Story missions
PvP
White Tiger

Best Pairings

Stats

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170533
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5%
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110
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80%
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1810602
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42107
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0%
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5%
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74669
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60072
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15%
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15%
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0%

Recommended Artifacts

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Weapon

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Serpentine Sword
"This sword can be as soft as the abdomen of a snake, but also as hard as steel. With its speed as fast as lightning, ending your existence is as easy as 123." - General Midiya. Strong and noble, Katherine was a popular general in the Western Alliance army. But behind the glitz and glamour, Katherine had always been burdened with a painful physical condition - electricity. From a young age. Katherine had the ability to generate electricity of her own, making her inaccessible to others, and it was only when she grew up that she learned to control it. After joining the Western Alliance, Katherine's martial arts skills endeared her to the Chieftain, who was so kind and friendly that he often invited Katherine to dinners, yet Katherine always refused. He later realized that Katherine did not want to hurt anyone because of her electricity, and that was the reason why she deliberately turned him down. The more he got to know the girl, the deeper he fell for her. He not only kept showing his kindness and care, but also created a Serpentine Sword as a gift to make the most of her abilities. As time passed, even the iceberg couldn't resist the Chieftain's passion, and Katherine accepted the Serpentine Sword and kept it to this day as a token of her love for the previous Chieftain.

Weapon Review

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Summary

Katherine's weapon is good to build just to get the base stats to help her tank better. She can gain up to 45% of her ATK as damage over time as shock debuffs applied to any enemy who normal attacks her. While the "poke" damage from the shock effects add up nicely, they become even more useful when paired with Zheyueh who will passively nuke targets with shock debuffs. At +20, the weapon gains the effect to apply a 3-turn paralyze to the target of her normal attacks. Unfortunately this prevents this unit from applying shock debuffs to themselves, but it allows Katherine to potentially paralyze slot 1 as well as the entire back row, leaving slot 2 as the only enemy not potentially paralyzed.

Technical Details

Shock damage calculation: Shock elemental damage is dealt at the end of the round. Because it applies on the enemy's normal attack, the elemental damage will always tick at the end of the turn if the enemy is still alive.

Zheyueh synergy: Since the shock debuffs apply when the enemy attacks, they will not be applied on at least the first turn in time for Zheyueh's battlefield aura passive.

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34560
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947880
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13710
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12000

Skills

Name Effect
link={{{4}}} Issuance of Command Casts a Damage Reduction effect on 2 party Western Alliance heroes, Increases the affected target's Physical Resistance by 15/20/25/35% for 2 rounds.
link={{{4}}} Electric Whip Prioritizing on to the back row, deals 100/130/160/210% ATK as Magic Damage to row enemies and have a 30/40/50/60% chance to cast a Paralysis effect on the targets, preventing the affected targets from using Normal Attack for 2 rounds.
link={{{4}}} Defense Whip Increases self's Elemental Resistance by 10/20/30/40%.
link={{{4}}} Dignity Casts a Weaken effect on 1 random enemy every 2 rounds, decreases the affected target's ATK by 10/15/20/30% for 2 rounds.
link={{{4}}} Electrocute When self after taken Normal Attack, casts a Electrocute effects to attacker immediately, deals 15/30/30/45% ATK as Elemental Damage to the affected target at the start of the target's action phase. Lasts for 2 rounds. (+20) When self after using Normal Attack, casts a Paralysis effect to the target, preventing the affected target from using Normal Attack for 3 rounds.


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